> 4 years of studies> I haven't got a single penny> I don't have many jobs for my portfolio> a number of unfinished projects due to limitations of my laptop> I finally finish a model> nobody buys it> I can't look for work online due to limitations of my laptop.> my laptop is going to dieWhat do i do bros, is this shit really worth it? I think I have thrown away 4 years of life, have you gained anything with this?
Is there a pirate bay type equivalent for 3D models?
This is how.Have a portfolio that shows your ability to make complex and simplistic things.Be apart of mod projects. But, Anon.. Why? Developers like to be able to see that you can work as part of a team and not just by yourself.Have paid work. But, Anon.. How can i have paid work prior?It's easier than you think. Team Fortress, Warframe, Rust, Counterstrike. Get items into that.. Anything that pays you.Further more.Create a profile on websites like ARTSTATION, join monthly challenges on artstation and polycount along with any other website that has them.Submit them to your portfolio.Also. If you want to setup a separate income stream to pay for better PC your ideally want to make models and tools for other people to develop their games with.People who make *UNITY ASSET* make alot of money from it. 4k a month in some cases.But just not unity assets anything like weapons, furniture, character models.Remember if start small, do something you know you can do understand the pipeline and then advance don't do a super complex model and wonder why you can't finish it.If your looking for something to start with.. Try this or consider doing a 1970s digital alarm clock.One last thing. Join 3d modeling discords ask for help when you need it but show your attempt don't ask *how do i model this with no prior attempt*I hope this information helps.
Previous bread >>831566Daz youtuber's for the newbs:wpguruparmytravis davids (Marvelous designer)thundorndCgBytes (Dead, but was the best of his time)Bridges: https://www.daz3d.com/daz-bridgesSuggested Blender Bridge: http://diffeomorphic.blogspot.com/Similar programs:https://forum.reallusion.com/Character-Creator/GeneralVroid Anime Tool: https://vroid.com/en/studioXnalara: https://www.deviantart.com/xnalarahttps://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)MB-Lab for blender: https://github.com/animate1978/MB-LabMakehuman: http://www.makehumancommunity.org/Metahuman creator: https://www.unrealengine.com/en-US/digital-humansHair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQNews:https://www.daz3d.com/forums/discussion/506346/daz-studio-5-development-updatehttps://www.daz3d.com/forums/discussion/507126/hu-new-webinarCc3 is still shit
Team Fortress 2: Workshop General>Submit your item in September 1 - 20th edition.TF2 Emporium > https://discord.gg/rKDV7NwPrograms to use..>Photoshop>Substance Painter>Gimp>Paint Dot Net>XNormals>Blender>Maya>MaxPrograms that are Free>Blender (Modeling)>Gimp (Texturing)Source Engine specific Programs>GCFScape>Crowbar>VTFEdit>Studio Compiler>Source Film Maker
How to make purposefully shitty graphics?
ITT: We post our textures for criticism, ask questions about the soft and don't shit on each other for modeling soft we use (blendlets/autofags)
Can someone experienced or even novice explain to me what made this look so horrible?
not mine but i love this guy, you anons probably look a lot like him