Ok, I'll now proceed to make my first character, step by step.Please warn me if I'm doing something wrong
Is modeling in VR ever going to become a popular work method or will AR take over as the popular way for modeling? (With AR I mean still modeling the old fashioned way on a flat screen while wearing AR goggles so you can always see your mesh in 3D space and maybe do small adjustments with your hands.)
Oh no no Substance bros, we're losing the indie market (anyone on this board).Armor paint just released a new version.https://twitter.com/luboslenco/status/1451172406320640000Comes filled with new goodies.:OBut also, a new contender appears, unionbytes, which is a new texturing app FOR FUCKING PIXEL ART.Yes, now I can easily make my low poly psx models.:Ohttps://twitter.com/UnionBytesGer/status/1451120096630411265SUBSTANCE NOW MADE IRRELEVANT FOR THE INDIE MARKET.:O
how long would it take to create something (on a graphical level) like this?https://www.youtube.com/watch?v=UrEUzKTt7j0
Sup, 3DCGI'm looking for textures from old banks or games. I know one site(https://www.textures-resource.com/), but I would like to see more. Maybe someone has archives or links to other resources? I will be very grateful for any information
Previous dollhouse >>846099Daz youtuber's and general guides:https://www.daz3d.com/help/help-daz-3d-video-tutorialswpguruparmytravis davids (Marvelous designer)thundorndCgBytes (Dead, but was the best of his time)Kelvin JinBridges: https://www.daz3d.com/daz-bridgesSuggested Blender Bridge: http://diffeomorphic.blogspot.com/Similar programs:https://forum.reallusion.com/Character-Creator/GeneralVroid Anime Tool: https://vroid.com/en/studioXnalara: https://www.deviantart.com/xnalarahttps://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)MB-Lab for blender: https://github.com/animate1978/MB-LabMakehuman: http://www.makehumancommunity.org/Metahuman creator: https://www.unrealengine.com/en-US/digital-humansHair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQNews:https://www.youtube.com/watch?v=sezC7P9yxYE (French boy didn't get cancelled and somehow made it big)https://www.prnewswire.com/news-releases/tafi-and-highstreet-announce-partnership-for-cutting-edge-character-creation-in-immersive-metaverse-301373101.html
>this kills the animfaghow do I into constraints?
Where do I get oldschool Texture Collection CDs (early CGI, 90s, N64/SGI type shit) from? I'm not planning to use them for commercial stuff
Why do 3d artists and beginners avoid anatomy? Are they just lazy fucks or very insecure about themselves? Please tell me anons.....
am i ever EVER going to make it?